Wednesday 27 January 2016

After Effects: Motion City: 3D Depth


One of the things we are aiming to do in this workshop is enhancing our skills in motion graphic, so this clip is to show us an example of what we will be making. We are going to do is just pull the camera back it can bring the quality of the clip. The camera starts close in and has it pulls back you are revealing the character and object in your piece of work. The potential of how you can develop It as a storyteller is good. We are also going to be applying something similar, the type of roll on that rolls on each image (scene). We are going to be doing a sympathise way to our art work. 

My illustrated City created on AI

The idea is if we decide to apply for a placement in the third year, if your interested in presenting your show then this is ideal because it will show that I can apply my skills visual on screen. 3D soft wares allow us to build the objects in the way they move too.  Stylistically it has become a great style to use in motion graphic because you can keep all the quality you can design in a 3D space.  If you want to make something complex, the first thing you do is make it work and then you got the sort of functioning project. After that you make it better and continue developing it. Each workshop the visual side of the project will be building up.

After I had designed my city which had to have each vector in separate layers in order to work properly on after effects, we then stretched the whole design and the reason we are stretching the art board so that in after effect it will chop anything out of it. Then we need to save our work in Ai version instead of a jpeg.



It will need to be imported in after effect the first thing I had to do is edit composition setting and return the size back to HD side. On the toggle switch convert t to cube version. It is recommended to use the 2 view horizontal, to work on two cameras. Then change the left side to the active camera from the menu and the right to view it rom the top. I continued editing out my work as in scaling some buildings as they changed a bit when i imported them in. 



After all of this editing and spacing out the layers, click on layers, camera and leave everything default except the enable depth of field which means you want to allow some thing to be out of focus. Then an orange bar that appears as it represents the camera tool. To use the camera tool, we put a key frame of point of interest and position in the beginning and the end.




When all the technical elements were finished, I continued with visual elements, I added in textures to my layers and different colours to bring my design to life a bit more. Now the building are not just bland colours. 

Reference:
Textures
http://www.amazingtextures.com/texture/office-block-building-with-grey-panels-and-windows.html 

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